sorry dave .. hey .. seeing you got this on accident anyway, how about checking it out ... ? RoboRally Arena II Rules Webpage: http://webxxx.schlund.de/cgi-bin/pbeme.pl?game=roborall (FRAGGED!!!) check out the new rules page!! http://www.stories.com/main/view_item.php?item_id=144844 Unofficial Webpage: http://members.tripodnet.nl/Seedling/ArenaII/ Competition 1 Round 3 Turn 2 TURN THREE PROGRAM CARDS ARE DUE: 0900 GMT, Monday, April 23, 2001. Receipients: - All active or fragged 'bots, any other. Contents: - Turn two event report. - Current 'bots. - Current board. - Randomised list of program cards. - Options available at the end of the turn. * Turn two event report. **NOTE: Movement total errors when a 'bot enters and leaves column 'L'. POST FRAG REPORT. Rules Webpage: http://webxxx.schlund.de/cgi-bin/pbeme.pl?game=roborall Phases (survived): 11. Damage done: innumerable indirect damage done, a few frags also. Damage received: 10. Fragged by: noone knows, 20ML reported it. Movement: 987324769864325 Options: aah .. all of them.. Comment: thanks to the PBEM INTERNATIONAL people for hosting us for at least a short time. if anyone has an update from after february it would be interesting to see. Finished ninteenth. PRE TURN TWO COMMENTS: mine at L10, no more missile, things very well advanced so early on. Turn Two Movement: Phase One: (21) Pory-Gone 3-8321 (19) Mecha-Tama 2-7519 (12) Cliffhanger 2-7312 (20) Da King 2-7020 (10) Herbie U-4210 (18) 20MinuteLoop R-3618 (03) Pivot *L-1603 (17) H-Rod-Gar 0 Phase Two: (18) 20MinuteLoop 3-8318 (03) Pivot *2-7403 (10) Herbie 1-6310 (12) Cliffhanger 1-6012 (21) Pory-Gone U-3721 (19) Mecha-Tama R-2519 (20) Da King L-0520 (17) H-Rod-Gar 0 Phase Three: (12) Cliffhanger 2-7612 (03) Pivot *2-7103 (20) Da King 2-6820 (21) Pory-Gone *1-5921 (10) Herbie U-3910 (19) Mecha-Tama U-3819 (18) 20MinuteLoop R-2818 (17) H-Rod-Gar 0 Phase Four: (03) Pivot *2-7203 (19) Mecha-Tama 2-7119 (18) 20MinuteLoop 2-6818 (10) Herbie 1-5110 (20) Da King R-2920 (21) Pory-Gone *L-1421 (12) Cliffhanger L-0212 (17) H-Rod-Gar 0 Phase Five: (19) Mecha-Tama 3-8219 (12) Cliffhanger 3-8012 (03) Pivot *1-6503 (20) Da King 1-6420 (18) 20MinuteLoop 1-6418 (21) Pory-Gone *1-5821 (10) Herbie B-4710 (17) H-Rod-Gar 0 'bot (03) Pivot Description: Pretty looking, multi-coloured 'bot who is standing on a ball and who is constantly spinning round to keep in equilibrium. Turn/phase: 2/1 Program: *L-1603 Options: dual processor, proximity mine (2), rear laser, ablative coat Option use: Position: d3s Movement: 0 ---no program received but it didn¡¦t matter because of all these locked registers. .. Toby's scenario forecasters indicate some problems ahead ..--- . Turn/phase: 2/2 Program: *2-7403 Position: d5s Movement: 2 ---braving the crushers .. One down .. --- . Turn/phase: 2/3 Program: *2-7103 Position: d7s Movement: 2 ---south .. --- . Turn/phase: 2/4 Program: *2-7203 Options: ablative coat (2) Position: d9s Movement: 2 ---shot by da king .. Ablative coat shields the blast ..--- . Turn/phase: 2/5 Program: *1-6503 Position: d10 Movement: 1 Damage received from: crusher ---mecha tama zips by .. Moves onto the crusher ¡K crusher goes off .. Proximity mines unused explode BOOM!!!!!!!! Needless to say, pivot is an ex-bot .. FRAGGED! POST FRAG REPORT. 'Bot: Pivot. Phases (survived): 34. Damage done: 21 (4 of that inflicted on self). Damage received: 17. Fragged by: crusher. Movement: 54 Options: dual processor, proximity mine, rear laser, ablative coat. Comment: can another 'bot succeed pivot and make it into the GF instead?--- . **** 'bot (10) Herbie Description: This beetle-bot is the smartest 'bot of the factory and it will be very hard to destroy. It is brave, fast and not afraid of any damage. Turn/phase: 2/1 Program: U-4210 Options: high power laser, mechanical arm, the big one (0), shield, ablative coat Option Use: Shield Back Position: h12s Movement: 1 ---shot at from behind by 20 minute loop but shielded effectively.--- . Turn/phase: 2/2 Program: 1-6310 Option use: Shield Back Position: h1s Movement: 11 ---shoved by 20ML and then shoved PoGo .. --- . Turn/phase: 2/3 Program: U-3910 Option use: Shield Forward Position: h1n Movement: 0 ---¡K--- . Turn/phase: 2/4 Program: 1-5110 Option use: Shield Right Position: h13n Movement: 12 ---¡K¡K--- . Turn/phase: 2/5 Program: B-4710 Options: request: rear laser Option use: Shield Right Position: h1n Movement: 12 ---shoves pory-gone around a bit ¡K still no damage--- . **** 'bot (12) Cliffhanger Description: Trundlebot painted entirely black. Turn/phase: 2/1 Program: 2-7312 Options: ramming gear, mechanical arm, double barrel laser, shield, proximity mine (3) Option use: shield east Position: a3w Movement: 2 Damage done to: Hrod ---SHOVES H-Rod-Gar (ramming gear) off the board FRAG! ..--- . Turn/phase: 2/2 Program: 1-6012 Option use: shield south Position: m3w Movement: 12 ---wrap .. "hi King"--- . Turn/phase: 2/3 Program: 2-7612 Option use: shield south Position: k3w Movement: 2 ---bye king ¡K--- . Turn/phase: 2/4 Program: L-0212 Option use: shield south Position: k3s Movement: 0 ---¡K where is cliffhanger off to?---. Turn/phase: 2/5 Program: 3-8012 Options: request: rear laser Option use: shield south Position: k6s Movement: 3 --cliffhanger might get lonely over there all alone ..--- . **** 'bot (17) H-Rod-Gar Description: *****Start Transmission to RRAII EnlistmentCenter***** "This particular 'bot of type "Heavy-Rod-Garmenter" was first produced as a one-of for experimentel purposes. It's duty was to decorate all Heavy Rods in the factory as a experiment to heighten 'bot-happiness. The fact that most 'bots, all except the few that end up in RoboRally, don't even HAVE feelings kind of doomed the project from the start.... But when eventually H-Rod-Gar 79-08 started tearing up OTHER H-Rod-Gars to garment the rods with their internal bits, the main computer decided the enlist it in "RoboRally Arena II" where it's future fraggings may be done without hampering producing speed.............****End Transmission****** Turn/phase: 2/1 Position: a3 Movement: 0 Damage received from: clif ---OW! Ramming gear .. FRAGGED!! Shoved off the edge of the board by cliffhanger.--- . POST FRAG REPORT. 'Bot: H-Rod-Gar. Phases (survived): 5. Damage done: 0. Damage received: 10. Fragged by: cliffhanger. Movement: 0 Comment: toby can be seen wondering what ever happened to such a promising entry. ¡K--- . **** 'bot (18) 20MinuteLoop Description: 20ML has no long term memory and always forgets to water his plants. He's good in an emergency, but has a problem with commitment. Turn/phase: 2/1 Program: R-3618 Options: ablative coat (2) Position: h9s Movement: 0 ---shot at herbie's shield .. Also shot at by pory-gone from the rear but absorbed by the ablative coat ..--- . Turn/phase: 2/2 Program: 3-8318 Position: g12s Movement: 4 ---shoves herbie ¡K moves onto the conveyor that MT just vacated ¡K--- . Turn/phase: 2/3 Program: R-2818 Position: f12w Movement: 1 ---¡K--- . Turn/phase: 2/4 Program: 2-6818 Position: c12w Movement: 3 ---being chased by a mine ¡K --- . Turn/phase: 2/5 Program: 1-6418 Options: request: homing device Position: b11w Movement: 2 ---things get a little hot .. Othewrwise a very comfortable round for 20ML--- . **** 'bot (19) Mecha-Tama Description: After fragging 100's of 'bots in dozens of Robot Wars, this veteran 'bot decided to take it easy. Turn Programming: If Pivot has been pushed by M-T, give him Tin Can's Halo, so he can check if the size fits¡K Turn/phase: 2/1 Program: 2-7519 Options: Dual Processor, Proximity mine (2), rear laser, ablative coat Position: g10n Movement: 2 ---off that conveyor ..--- . Turn/phase: 2/2 Program: R-2519 Position: g10e Movement: 0 ---he looks right ..--- . Turn/phase: 2/3 Program: U-3819 Position: g10w Movement: 0 ---he looks left ..--- . Turn/phase: 2/4 Program: 2-7119 Position: e10w Movement: 2 ---contemplatively facing the crusher with pivot .. Can see pivot's proximity mine option from this close ¡K--- . Turn/phase: 2/5 Program: 3-8219 Options: request: buzz bomb Position: b9w Movement: 4 ---things get a little hot here too..--- . **** 'bot (20) Da King Description: This 'bot thinks it's a rock and roll star. It has an overweight humanoid form - think C-3P0 with a stylish beer belly and frazzled, fake sideburns. For tonight's concert (and every night's concert), Da King is sporting a white jumpsuit (adorned with sequined bell bottoms), oversized sunglasses and several dozen white scarves. Da King was recently fitted with a karaoke module mounted in place of its main laser and while strolling back and forth across the stage (factory floor) booms out such 'bot favorites as "Love Me Tenderizer", "You Ain't Nothin' but a Hound 'Bot" and "I Can't Help Falling in Pit with You." Turn/phase: 2/1 Program: 2-7020 Options: raming gear Position: m2s Movement: 11 ---hey .. Some progress .. The king has left the south side of the board ¡K--- . Turn/phase: 2/2 Program: L-0520 Position: m2e Movement: 0 ---ah huh huh ¡K--- . Turn/phase: 2/3 Program: 2-6820 Position: c2e Movement: 10 ---wrap ¡K onto the conveyor ..--- . Turn/phase: 2/4 Program: R-2920 Position: d2s Movement: 1 ---shoots at pivot .. No effect ¡K--- . Turn/phase: 2/5 Program: 1-6420 Options: request: missile launcher Position: d3s Movement: 1 ---shoots at pivot but pivot is now a flat object and the shot goes into the wall behind ¡K--- . **** 'bot (21) Pory-Gone Description: Finally escaped from the vicious clutches of Pokémon, the underrated Virtual Robot is back...with a vengeance. There is no escape, you WILL be assimilated. Turn/phase: 2/1 Program: 3-8321 Position: h1s Movement: 10 ---zip! .. Shoots 20ML in the back but no effect--- . Turn/phase: 2/2 Program: U-3721 Position: i2n Movement: 2 ---shoved by the shoved herbie ¡K --- . Turn/phase: 2/3 Program: *1-5921 Position: i1n Movement: 1 ---off that conveyor .. This locked register saved some damage from da king ..--- . Turn/phase: 2/4 Program: *L-1421 Position: i1w Movement: 0 ---herbie gone .. --- . Turn/phase: 2/5 Program: *1-5821 Options: request: high power laser Position: i2w Movement: 1 ---shoved by a returning herbie back onto the conveyor .. Interesting ride for PoGo .. still 3 locked registers: 3: *1-5921 2: *U-3721 1: * 1-5821--- . **** POST TURN TWO COMMENTS: mine at i12. Cliffhanger in first place with 1 frag and also 12 points of damage done .. Second are herbie and 20 minute loop wit 2 pod's. Had pory-gone been programmed differently 20ML might not be there any more ¡Ka backup first up from cliffhanger would have earned it 2 frags instead of one ... luck needed i suppose ... nice thinking from Da King but pivot got to the crusher at the other end first .. not a lot of action in turn two even though there were 2 frags ... Statistical Report: Total Damage: All: 26 Others: 22 Self: 4 Total Movement: 166 Total Frags: 1 * Current 'bots Official Table: 'bot name and number status loc. #cards Herbie 10 active h1n 9 Cliffhanger 12 active k6s 5 20MinuteLoop 18 active b11w 9 Mecha-Tama 19 active b9w 7 Da King 20 active d3s 8 Pory-Gone 21 active i2w 2 Pivot 03 fragged H-Rod-Gar 17 fragged ---- Droideka 01 in waiting L7n JunkPile 22 in waiting clunker 04 paused h4w NightSwimmer 05 paused i12n Funfundfunfzig 06 paused i11e Twonky 07 paused L3e Blighted 11 paused L8n Petit Metal 13 paused a9s Shmoo 02 retired - Aluminman 08 retired - Tin Can 09 retired - gorilla 14 retired - SQUIDBOT 15 retired - Scourge 16 retired - * Current board. A B C D E F G H I J K L M |------|------|------|------|------|------|------|------|------|------|------|------|------| 1 | | | | | | | | ^^^^ | | | | | | 1 | | | | | | | |herb 0| | | | | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 2 | | /->|----->|----->|----->|----->|----->|----->|PoGo 7|----->|----->|--\ | | 2 | | //->|----->|----->|----->|----->|----->|----->| >>>> |----->|----->|--vv | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 3 | | ^^ | |King 1| | | | | | | | || | | 3 | | || | | vvvv | | | | | | | | vv | | |------|------X------|------|------|------|------|------|------|------|------|------X------| 4 | | ^^ X |/----\| | | | | |/----\| | || X | 4 | | || X |\----/| | | | | |\----/| | vv X | |------|------X------|------|------|------|------|------|------|------|------|------X------| 5 | | ^^ | | | | |XXXXXX| | | | | || | | 5 | | || | | | | |XXXXXX| | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 6 | | ^^ | | | | | | | | |clif 4| || | | 6 | | || | | | | | | | | | vvvv | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 7 | | ^^ | | |XXXXXX| | | |XXXXXX| | | || | | 7 | | || | | |XXXXXX| | | |XXXXXX| | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 8 | | ^^ | | | | | | | | | | || | | 8 | | || | | | | | | | | | | vv | | |------|------|------|------|------|------|------|------|------|------|------|------|------| 9 | |M-T 2| | | | |XXXXXX| | | | | || | | 9 | | <<<< | | | | |XXXXXX| | | | | vv | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 10 | X ^^ | |/----\| | | | | |/----\| X || | | 10 | X || | |\----/| | | | | |\----/| X vv | | |------X------|------|------|------|------|------|------|------|------|------X------|------| 11 | |20ML 0| | | | | | | | | | || | | 11 | | <<<< | | | | | | | | | | vv | | |------|------|------|XXXXXX|------|------|------|------|------|------|------|------|------| 12 | | ^^--|<-----|<-----|<-----|<-----|<-----|MINE!!|<-----|<-----|<-----|<--/ | | 12 | | \\-|<-----|<-----|<-----|<-----|<-----|!!MINE|<-----|<-----|<-----|<-/ | | |------|------|------|------|------|------|------|------|------|XXXXXX|------|------|------| 13 | | | | | | | | | | | | | | 13 | | | | | | | | | | | | | | |------|------|------|------|------|------|------|------|------|------|------|------|------| A B C D E F G H I J K L M Toby is now on board generation duties. thanks to A.W for the design tips. * Randomised list of program cards for turn three. cards 1 1-610 2 3-820 3 L-010 4 R-230 5 B-430 6 L-180 7 R-220 8 R-290 9 R-300 10 3-810 11 R-250 12 2-740 13 R-320 14 L-060 15 R-340 16 U-420 17 L-160 18 R-200 19 2-780 20 1-660 21 1-640 22 1-530 23 L-020 24 3-800 25 R-280 26 R-270 27 R-260 28 L-130 29 1-580 30 U-410 31 2-700 32 B-480 33 1-570 34 1-550 35 2-680 36 U-370 37 2-690 38 R-190 39 3-790 40 3-840 41 2-760 42 U-380 43 L-100 44 2-770 45 2-730 46 R-240 47 1-490 48 1-510 49 1-590 50 L-120 51 L-090 52 R-310 53 2-720 54 1-600 55 R-210 56 L-170 57 B-440 58 1-650 59 1-620 60 3-830 61 1-630 62 R-350 63 L-050 64 L-150 65 L-080 66 B-460 67 B-470 68 U-400 69 U-390 70 1-520 71 R-330 72 R-360 73 L-110 74 L-070 75 2-670 76 B-450 77 2-750 78 2-710 79 L-030 80 L-040 81 1-500 82 1-560 83 L-140 84 1-540 * Options available at the end of turn three: weapons backup popgun Big One, The (1) Pressor Beam Self-Destruct Big One, The (2) Radio Control Buzz Bomb Reflector Double Barrel Laser Retro-Rockets High Power Laser Robo Copter Mine Layer Scrambler Missile Launcher Scrambler Bomb Proximity Mine Shield * Notes. ---- changes to the way cards are dealt starting round FOUR!! check out the new rules page!! http://www.stories.com/main/view_item.php?item_id=144844 ---- >Toby, >If a 'bot with five locked registers fails to submit their program >by the deadline (and hence becomes a "puck"), will the locked program >still run or will the puck status override, leaving the 'bot >motionless? >And what happens in the same scenario as above, except with less >than five locked registers? Such as when you have two locked >registers and become a puck, will the two locked registers still be >carried out? >Thanks, >Xxxxxxxxxx in both cases the puck-bot executes all locked registers and all unlocked registers are empty. all registers are still affected by options that scramble or control from an outside source. the effect is to lock the registers with the new card. ---- what fun!! RoboRally Arena II - Re-entry co-ordinates calculating for when Toby passes usefulness state. Landing sites under consideration: Tacoma (WA,USA), Hamilton (NZ), London (Eng) Rules Webpage: http://www.stories.com/main/view_item.php?item_id=144844 Unofficial Webpage: http://members.tripodnet.nl/Seedling/ArenaII/